Rules

The Court

  1. The court we use is a 50×25 foot court.
    • We include a neutral zone that is 10 ft long with the lines also doubling as attack lines for the rush.
  2. The boundaries will be strictly enforced.
    • Once the player has crossed even a centimeter past the line, he is considered out.
    • There is only one exception listed below in the catch category.
  3. For the rush, players must have both feet behind the line to start.
  4. The balls will be placed in the middle of the court with three on the left and three on the right.
    • Teams may only rush for the balls on their right side of their court.
  5. In the rush, players must retreat behind their own safety line.
    • They can only throw once both feet clear the line.
  6. Players that are caught in must enter from the side of the court.
    • Players must enter in order from the front of the queue.
    • They have five seconds to get inbounds.
    • Once a foot is placed on the court they are live.

Throwing

  1. No pinching, blocking or throwing.
    • Pinching is considered an out after one warning.
  2. The ball is dead if it hits the floor, ceiling, or wall.
  3. When balls collide from opposing sides in the air, both are considered dead.

Suicide

  1. For a successful suicide, the thrower must complete his throw before he lands and have the throw be successful in completing the out.
    • The player must then hustle back across to their own side of the court while remaining inbounds at all times.
  2. If a player is in the middle of a suicide and is hit in the air, he is dead immediately.
    • The person performing the suicide must have completed their throw before they are hit for it to count.
    • They will still be out if their suicide is successful.
    • If a person performing a suicide is hit in the air he is dead on contact.
    • The only way he will be counted as still alive is if one of his teammates catches the deflection and his own throw is successful.

Burden

  1. A 10 second countdown will be enforced at the refs discretion when balls are all present on the court to keep the play moving.
    • At the end of 10 seconds, the team that did not give up the burden across the center line will forfeit the balls on their side.
  2. The burden will be decided by the number of balls.
    • On each court we will have 6 balls, one will be a different color than the other five.
    • In any instance of both teams having three balls, the team with the different colored ball has the burden to throw.
    • If a team has six balls, they must throw three to clear themselves of the burden. If a team has five balls, they must throw two, ect.

Catching

  1. A catch is considered a ball held under control with two feet inbounds.
  2. If a catch is made between the legs, it only counts once the person has grabbed the ball with at least one hand to establish control.
  3. If a player jumps in the air and catches a ball and lands one foot out of bounds, the catch is no good and the catcher is out.
    • The player must have control of the ball with two feet inbounds for the catch to count.
  4. The boundaries are strictly enforced.
    • The only exception is an NFL-style catch where a catch is made with two feet completely in bounds, but the momentum of the catch carries the player out of bounds.
    • The catching player is safe, the catch is good, and that player must immediately return to the court.
    • The player is live at all times, he can be hit while out of bounds.
    • To clarify, the only time that a player can touch out of bounds is in the event of a completed catch with both feet in bounds.
  5. You do not have to save yourself off of deflections.
    • If teammate A is hit, teammate B can catch the ball.
    • The result is the thrower is out, teammate A is safe, and the first person in the out line is allowed to come in play.
  6. A blocked ball can be caught by the opposing team for an out.
    • If a throw is deflected by a ball across the centerline of the court, it can be caught for an out.
    • Thrower is safe, the deflecting player is out.
    • This only occurs when the throw is deflected off a blocking ball.
    • If the player is hit and the ball crosses back over the center line, the catch does not count for anything.

Outs

  1. When a player is hit, they must make their way to the queue as quickly as possible.
    • Do your best not to get in the way.
    • Players MUST exit as quickly as they can out of the back of the court so as to not interfere with the gameplay.
    • If a player that is out touches or deflects a ball, that ball is awarded to the other team.
  2. Headshots are considered an OUT.
    • If your headband, hat, ect. is knocked off, that constitutes an out.
    • Clothing also counts as an out.
    • We do not endorse the headshot, but we are the Elite teams of dodgeball. You should dodge the ball.
  3. If a player is using a ball to block and the ball is knocked out of their hand, the blocker is out.
  4. If a ball deflects off the ball you are holding and hits you, it is an out.
  5. Traps are considered out.
    • A trap is when the ball hits the floor and the player at the same time.
  6. A caught ball off a deflection results in the thrower being out.
  7. Players in the out queue must stay in the order that they were out.